Showing posts with label Android Developer. Show all posts
Showing posts with label Android Developer. Show all posts

Tuesday, 4 October 2016

Play Store For Android Wear ?


Play Store For Android Wear ?
With applications for store wearing robot ", users can then purchase and install applications directly from smart watches them.

Some people may think, who want to browse apps on the small screen hit 1.5 inches? In fact, Waller shows Google play store "wearing robot". Google claimed said that, based on input from the user.

"Ask the developers, what else you want from" wearing robot "? The answer, they want to make it easy for users to find an application, Lam Hoi Google Developer advocate, quoted from Google code.

Lam Hoi and his team consider this idea. According to him, granting the request will help developers reach more users, as well as facilitate the application users get.

"So we did a study to find out where they want to find the application. They want to be able to find the application directly from the watch itself, "sambongnia.

Google Android 2.0 with full feature application stores wear. Not yet ascertained whether application store name, run on Smartphones and tablets, or Google will choose a new name.

Therefore, this update adds 2 wear the robot the ability to install and uninstall applications completely in smart watches, without having to ditandim with your Smartphone.

Just like the app store on your Smartphone or your Tablet PC, users can also search for applications using voice search feature, keyboard, handwriting recognition or recommendations.

Friday, 1 July 2016

' Nougat ' Name For Android N Officially

' Nougat ' Name For Android N Officially
Google figured out how to get the permit to utilize KitKat by joining forces with Nestlé for a limited time bargain, in any case. Google discharged the main designer sneak peak for Android Nougat back in Spring. The organization guaranteed that it would discharge five sneak peaks for the OS before the last open discharge at some point amid the second from last quarter of 2016.

Android 7.0 Nougat, which is as of now in its fourth designer review, will highlight another split-screen mode, patched up warnings shade and backing for Google's new virtual reality stage, Fantasy.

Google likewise guarantees that Nougat will accompany consistent programming upgrades. Overhauls will have the capacity to introduce itself out of sight without disturbing whatever the client is doing. An upgrade will just run once the client restarts his or her gadget. In spite of the fact that Google hasn't affirmed the discharge date for Android Nougat yet, it's normal that the last form of the OS will be accessible at some point in September, accoridng to Android Power.

Initially known as Android N, Android Nougat will be rendition 7.0 of one of the world's most utilized cell phone working framework. Keeping with custom, Google has named the following cycle of Android after a sweet treat that is in-accordance with the letters in order.

The principal rendition of Android to be named after a sweet was adaptation 1.5 Cupcake. This was trailed by Doughnut (1.6), Eclair (2.0), Froyo (2.2), Gingerbread (2.3), Honeycomb (3.0), Dessert Sandwich (4.0), Jam Bean (4.1), KitKat (4.4), Lolliop (5.0) and right now, Marshmallow (6.0).

Each time we discuss crowdsourcing, we hope to win by sheer numbers. Also, obviously, doesn't our own "Sundi" head Google? Neyyappam was a victor even before you completed the process of saying it. Yes, India is a place where there is over a billion people, however we neglected to peruse the fine print: Google accepts the last approach the name, in spite of whichever name getting the most extreme 'votes'. Keeping in mind Sundar Pichai is the President of Google, that not the slightest bit influences what the following rendition of Android ought to be named. So while we may believe it's lost face for Indian fans, we ought to save an idea for the a great many non-Indians who likewise utilize the world's most mainstream versatile working framework. What's more, on the off chance that one passes by sheer numbers, shouldn't all telephones run just Chinese variants of programming?

Dear kindred Indians, do save an idea too for the Western tongue, which still battles to legitimately proclaim the primary name of Microsoft Chief Satya Nadella (why, Microsoft Word demands autocorrecting his last name to "Nutella", however that is another story). Wouldn't you say our most loved treat was saved the shamefulness of having its name "killed" by a remote accent? Come to consider it, the couple of Indian names outsiders don't battle over are Bose, Modi and Nehru, and, no, I can't think about a sweet bearing these names.

Since you have over the naming disgrace, how about we see what makes this rendition so exceptional. For one thing, it underpins utilizing two applications one next to the other on the screen, much like what Samsung has been putting forth on its telephones the previous couple of years, called the multi-window mode. So you can open the program window and a scratch pad window and duplicate stuff from the program to the notebook.

Another clever component is the Information Saver mode, supportive for every one of us with runaway information utilization. While this component is accessible on a few telephones, Nougat has this element heated in. One can settle on which applications can get to information out of sight and ought to go far in eliminating telephone bills. Likewise, one look at the new Settings menu will tell us the measure of information expended.

Another notice menu will give us a chance to peruse and answer to messages from inside warnings. This comes in exceptionally convenient in case you're, similar to me, constantly late in answering to messages. Additionally, one can, as in a few handsets, indicate which warnings to get.

Fanatics of Virtual Reality (VR) will love the way that Stare off into space, Google's VR stage, comes packaged with the working framework. So in the event that you have VR glasses as of now, there's no requirement for a different application. One trusts this won't prompt an eager for space OS as a result of this.

The new form of Android will likewise have changes to the Nap mode, which appeared on Marshmallow. In Nougat, Rest mode would kick in each time the screen switches off. Essentially, since the applications would be in suspend mode, this ought to go far in stretching a telephone's battery life.

Friday, 20 May 2016

Android N Performance Updates And Improvements

Android N Performance Updates And Improvements


Google has unveiled the latest updates to its next version of Android — the tentatively titled Android N. The newest iteration of the world’s most popular operating system gets improved security, performance, notifications, and most interesting of all, virtual reality.

That platform, called Daydream, will rely on your smartphone to transport you to a different world. Google already has a design for a virtual-reality headset, and it said a number of app makers and game developers have been working on their own reality offerings for Daydream — including Netflix, Hulu, HBO, The New York Times, Electronic Arts and Ubisoft. Naturally, Daydream will work with Google Play Movies and YouTube, as well as Google Photos.

Beyond that, much of what was shown off was previously revealed as part of Google’s Android N developer preview that was available for download in March.

That includes features like Android N’s new performance updates and improvements to the software’s Notifications (which now let you reply to messages from the Notifications shade and silence notifications).

Google also gave us a stage demo of Android N’s new multitasking feature, which allows you to view apps in split-screen mode on your phone or tablet and to use picture-in-picture mode for Android TV.

Performance improvements include app installs that are 75% faster than before, which means you’ll be able to get apps downloaded and work more quickly than before.

Google is also pumping Android N’s graphics improvements for mobile gaming. A stage demo of “Need for Speed,” for example, offered impressive reflections and lighting effects.

Interestingly, a handful of Android N's updates seem to have been pulled directly from other companies’ own Android customizations.

For example, Samsung already lets you answer messages from your phone’s Notifications shade. And split-screen mode has been available on phones from Samsung and LG for years.

Android N will be available for download later this year.

Google’s new smartwatch has one big improvement over the first Android Wear


Google’s new smartwatch has one big improvement over the first Android Wear

Google’s Android Wear operating system for smartwatches is 2 years old, and it still hasn’t caught on with consumers as well as the Apple Watch has. But the company is hoping to change that with the biggest update to the OS to date: Android Wear 2.0.

The new OS offers a number of improvements over its predecessor — including, most significantly, standalone apps that can run without the need to have a paired smartphone.

According to Google, standalone apps will let you use apps like Spotify on your smartwatch free of your phone. That means you don’t have to wear one of those chunk arm straps to hold your handset when you go for a run. You can simply stream your favorite tunes from your wrist.

But there’s a catch. Your watch still needs to connect to the internet. So if you’re going for a run and want to stream music, your watch will need its own cellular internet connection. Around the house, you can use standalone apps by connecting to your home Wi-Fi or via Bluetooth.

Google has also made some significant interface updates for Android Wear 2.0 to make things like notifications easier to read. One particularly interesting improvement is the new QWERTY keyboard Google added to Wear.

Before, you could only reply to messages from your wrist using canned or voice responses. But Android Wear 2.0 now lets you type out your replies or write them. Samsung’s Gear S2 smartwatch also offers a keyboard layout that lets you type responses. The Apple Watch, meanwhile, offers canned, voice and emoji responses.

Android Wear 2.0 also lets you add small bits of information from third-party apps, including things like your steps, notifications, and calories burned throughout the day. Android Wear already offered a handful of watch faces that offered similar complications, but now you can add them to any watch face you want.

The improvements to Android Wear 2.0 certainly sound impressive, but none of them truly make me feel as though I need to go out and buy an Android Wear-powered watch. Still, I’ll reserve my final judgment until I can actually get my hands on an Android Wear 2.0 device.

Friday, 25 March 2016

Find success on Google Play: What app developers can learn from games


There is much common ground between freemium apps and games businesses when it comes to achieving success. Users are, however, more used to paying for games than apps, stemming from the history of traditional gaming consoles. Moreover, mobile games are also able to easily offer ‘virtual goods’ across a range of price points to suit every pocket. This means that game developers have had plenty of opportunity to learn about how to improve onboarding, conversion, and ultimately the user Lifetime Value (LTV). So what can app developers learn from game developers? Here are some best practice tips and insights from successful game developers that can be applied to many apps, today.


Drive app success the game developer way:


1. Optimize retention before investing in acquisition

Retention is king, and retention drives conversion. For games developers, retention is the key measure of game quality and whether it appeals to players.


Most game developers will “soft launch” to beta testing communities or test markets. During this phase, the game is tweaked to optimize retention by looking into specific areas, such as tutorial completion, level difficulty and conversion. Developers can then track retention using the Cohorts reports in Google Analytics. Once retention is satisfactory, the developer can go to full launch and start investing in user acquisition.



2. Retain users with step-by-step engagement

The first seven days after install are the most critical for retention: users install several apps to try them, and decide in the first few days which ones they want to keep using. If you can retain for that time span, your app is more likely to become part of the user’s daily routine.


There are some simple ways to progressively build user engagement. It’s important to present a strong story that explains why that app is relevant to the user, while introducing them to key features. Then place features that offer the user value early, so they can be found without much effort.


This is a not a one-size-fit-all. To find the right solution, a developer needs to first make assumptions on what user flows can improve retention and then run A/B tests to validate or correct them. For example, a developer could think that introducing sign-in later in the user flow might improve retention. Also, the developer needs to keep in mind what the key long term engagement metrics are for the individual app (such as photos uploaded or the number of articles read) and measure the impact of the different onboarding flows on those metrics as well.


In general, these principles are good places to start optimizing your onboarding:


  • Look for ways to let the users experience the app straight away, rather than taking them through a long, complex setup.

  • Present “activation moments” — such as registering an account, uploading a video, or finding friend — gradually

  • Start by requiring minimal investment by the user, then ask them for more details as they are needed to use the apps features.

  • Treat permissions as a service for the user. For example, if you want users to register, show them in advance that, by making their experience more personal, they’ll get more value from the app.




In this example, OkCupid tried different onboarding flows and found the most engaging version increased seven-day retention by over 20 percent.



Finally, ensure the user can understand the value of your app before you start asking them to pay. Game developers are particularly good at letting their users try most or all product features for free in in a set number of days or sessions.


A great tool to help analyze how users are engaging (or not) with the app is through the Flow Report in Google Analytics. Using this report, a developer can see how users navigate through the app and where they leave to identify potential roadblocks.



3. Target the right offers at the right users

Understanding different groups of users in-app purchase behavior is the key to devising strategies to encourage them to spend.


Start by identifying groups of users by how they spend and much they are likely to spend. It may be by age group, the channel that brought the install, or in-app behaviour. Use the Segment builder in Google Analytics to identify and define these groups of users. Then, tailor in-app purchase offers to match the segments spending behavior. For example, for segments where multiple users tend to spend more in one go, but spend infrequently, offer them in-app features bundled together.


4. Offer in-app purchases when users are most likely to spend

Users are also more likely to spend, if the purchasing experience is frictionless, and even more so when they can see how the expenditure will add value. So:


  • Present purchase opportunities to users when they’re most likely to need or want it — and explain to the user why it’s relevant.

  • Make purchasing accessible easily from within the app with a minimum number of taps. For example, offer an upgrade button on the footer of relevant screens.





TomTom added a countdown to indicate when the free service runs out (counted in kilometers travelled). The counter includes a button to upgrade offering a one tap in-app purchase.



Like all good game developers, they focus on building good experiences that retain and engage users through constant testing and analytics. First impressions are important, so users need to be able to quickly understand the importance of the app and easily navigate through the onboarding experience. And to start generating revenue, it is important to be thoughtful about how to make in-app purchases actionable.


Watch Matteo’s Playtime 2015 session ‘The rules of games, for apps’ to hear more in-depth insights which app developers can learn from games with best practices and developer examples:




You can also watch the other sessions from Google Playtime 2015 to learn more about tools and best practices which can help you find success with business on Google Play.